
Hound Riders
A post-apocalyptic deckbuilder of guns, magic sigils and survival
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Press Kit
Hound Riders is no mere deck builder, but a world waiting to be discovered by players as they explore and build a deck of bullets and sigils with magic powers to sinergize with.
Its uniqueness resides in a exquisite blending of worldbuilding in small but evocative pills with a mature and dynamic tactical gameplay for combats, all elevated by an outstanding original soundtrack...all elevated by an outstanding original soundtrack...
Our three main core pillars explained:
Tactical gunplay
Combat is built around bullet sequencing through chambers/cylinders, while sigils’ combo rewards and passive powers help you shape and scale up your playstyle.
Exploration
Survive the Scarlands by riding in any direction: visiting locations, searching for ammo, setting up camp to rest... but pay attention to the calendar or be ready to face harder combats as difficulty scales day by day.
Immersion
Combining simplicity and strong evocation between visuals, text, and soundtrack, immersing the player into the world of Hound Riders is easily accomplished without boring the most hardcore players.
ACT I - The Scarlet Plains
Act I takes place in The Scarlet Plains, the driest and environmentally roughest area of the Scarlands.
Only small towns and settlements dare to make a living out here, most of them being the descendants of successful scavengers clans from decades ago.
Nowadays is mostly a vast hiding place for outlaws and a playground for ghosts and corrupted creatures (unless you’re Henry and his strangely addictive hot dogs)
Meet The Half Cursed
Him and Banjo (the Hound) are the first playable characters in Hound Riders, a battle-worn wanderer that will misteriously break out of the wooden coffin he was put in, and will seek revenge for whoever over-carved him and buried him, and his clever and loyal hound.
Hound Riders’ vertical slice will only provide faint hints and connections to show who the actual protagonist of the story is. For now, it’s only a burning shadow floating beyond timelines.
